{"id":1730,"date":"2021-11-10T18:00:54","date_gmt":"2021-11-10T09:00:54","guid":{"rendered":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/?page_id=1730"},"modified":"2021-11-26T12:05:03","modified_gmt":"2021-11-26T03:05:03","slug":"light-tracing","status":"publish","type":"page","link":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/research\/projects\/light-tracing\/","title":{"rendered":"Light-Tracing"},"content":{"rendered":"\n<h1><strong>Light-Tracing<\/strong><\/h1>\n\n\n\n<div class=\"is-layout-flex wp-container-3 wp-block-columns\">\n<div class=\"is-layout-flow wp-block-column\">\n<p>We present a novel character movement technique for VR platformer games called &#8220;Light Tracing.&#8221; It uses a controller with a ray-casted and visible light beam to direct a player to an intended target area, with view through a free camera. This allows for comparatively easy character control among current VR platform games, including long distance ranging and guiding of an avatar through complex 3-D game levels. Additional benefits include reduction in virtual reality sickness, opportunity for high immersion, and freedom to interact with multiple objects.<\/p>\n<\/div>\n\n\n\n<div class=\"is-layout-flow wp-block-column\">\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" width=\"1013\" height=\"858\" src=\"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-content\/uploads\/sites\/3\/abstract\u5c0f\u3055\u3044-1.jpg\" alt=\"\" class=\"wp-image-1731\" srcset=\"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-content\/uploads\/sites\/3\/abstract\u5c0f\u3055\u3044-1.jpg 1013w, https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-content\/uploads\/sites\/3\/abstract\u5c0f\u3055\u3044-1-300x254.jpg 300w, https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-content\/uploads\/sites\/3\/abstract\u5c0f\u3055\u3044-1-768x650.jpg 768w\" sizes=\"(max-width: 1013px) 100vw, 1013px\" \/><\/figure>\n<\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"jetpack-video-wrapper\"><span class=\"embed-youtube\" style=\"text-align:center; display: block;\"><iframe class='youtube-player' width='1170' height='659' src='https:\/\/www.youtube.com\/embed\/eRGOyD4L0b4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=ja&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'><\/iframe><\/span><\/div>\n<\/div><\/figure>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<h3>Publications<\/h3>\n\n\n\n<h4><strong>International<\/strong><\/h4>\n\n\n\n<ul><li>Clinton Anderson, Jiawei Huang, Kazuki Takashima, Yoshifumi Kitamura : Light-Tracing: Ray-Casted Movement For Improved Character Control In Platform Virtual Reality Gaming;&nbsp;<em>SIGGRAPH ASIA 2017<\/em>,&nbsp;<em>VR Showcase<\/em>, Nov 2017<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Light-Tracing We present a novel character movement technique for VR platformer games called &#8220;Light Trac [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":933,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"templates\/page-full-width.php","meta":[],"_links":{"self":[{"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/pages\/1730"}],"collection":[{"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/comments?post=1730"}],"version-history":[{"count":2,"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/pages\/1730\/revisions"}],"predecessor-version":[{"id":2013,"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/pages\/1730\/revisions\/2013"}],"up":[{"embeddable":true,"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/pages\/933"}],"wp:attachment":[{"href":"https:\/\/www.icd.riec.tohoku.ac.jp\/en\/wp-json\/wp\/v2\/media?parent=1730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}