Theme

Dynamic and Adaptive Spatial User Interface

We are aiming novel spatial interfaces that dynamically adapt to users whole activities (e.g., individual tasks, collaboration) in a space by using situational awareness technologies, and spatial and robotic displays. The concept of the dynamic workspace are validated from the perspectives of information science and social psychology.

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3D Motion Sensing and Interaction

Designing original display systems to show visual information accurately and effectively, and interaction techniques to make better use of these display systems. / Designing novel real-time magnetic motion-tracking systems using multiple identifiable, tiny, lightweight, wireless and occlusion-free markers.

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Interactive Content Visualization

Using an approach based on emergent computation, we propose a new technique, D-FLIP. D-FLIP can display various contents interactively and dynamically according to the situation. Furthermore, we are conducting joint research about application that uses feature of the D-FLIP.

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Block Interface

We produce a novel building blocks by embeded sensors or attaching electric connectors. These block interfaces' aims to enalble detection and recognition of actions and interactions when when playing with blocks, or encourage children a novel interactive playing. detials

Augmenting Touch Interaction

Mobile touch devices suffer from small interaction space and/or fewer input modalities. This project aims to solve the problem by extending the interaction space around the device or installing a low-cost device that utlizes the characteristics of capacitive touch panel.

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Pointing, Scrolling, and Zooming Interface

This project aims to create novel and intuitive content manipulation techniques such as pointing, scrolling and zooming on various screen devices or settings such as very large screen, multi-screen, touch-screen and mobile devices. Our design is based on user kinematics or real-world metaphor, which allows for efficient and effortless content manipulation.

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Interaction in Virtual Reality

We work on interaction techniques that enable us to handle objects more intuitively and/or move around the environment more freely in immersed virtual reality space.

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Drone Control Interface

Drone operations can be divided into Visual-line-of-sight (VLOS) and Beyond-visual-line-of-sight (BVLOS), and they have different challenges. We design two types of drone interfaces to tackle the challenges for VLOS and BVOLS operations via different control perspective, which allow for intuitive and accurate drone manipulation.

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Cross-Device Interaction

We work on novel cross-device interactions that allow users to seamlessly and rapidly share and manipulate visual content (e.g., application windows) across mobile and large screen devices.

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Kitamura laboratory

Room M555, RIEC Main Building (Professor's office)

Room M557, RIEC Main Building (Assistant Professors and Students' room)

mail: icd-office[AT]ml.riec.tohoku.ac.jp
Please replace [AT] with @.