Good media content has the power to enrich our lives. Its effectiveness is becoming more and more important in a wide variety of fields, such as industry, education, culture, and entertainment. Expectations of its use in the general public are also increasing. Although the word content might be used to refer to a single image or music we use the broader definition of content.
Content is provided to people through adequate output devices such as displays, such that people derive profound pleasure by interacting with it through an appropriate input device. Through these interactions with content on a computational device people can enhance their hedonistic feeling of satisfaction, happiness and excitement. Moreover, content is not always enjoyed alone but often in the company of others (e.g., friends, family, and so on) simultaneously. In these cases, it is necessary to consider the “environment” in which groups of people enjoy the content and “atmosphere” which is generated by the “environment.” Good interactive content has the potential to calm the “atmosphere” and in the process will often make the people in the environment more happy and friendly.
Thus, we focus on non-traditional content areas other than movies, music, and games, conducting comprehensive research on a variety of interactive content which creates new value through interactions with humans, by considering the atmosphere including the content and human. In this context, the focus of our group is in researching new and innovative techniques to interact with novel forms of content with the goal of enhancing the impact, effectiveness and hedonistic feelings of the content to improve and enrich people’s lives. We focus on non-traditional contents along side more traditional content like movies, music and games.
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- April 8, 2026
Professor Yoshifumi Kitamura received the Minister of Education, Culture, Sports, Science and Technology Award in the Science and Technology Field (Research Division) for fiscal year 2026. His achievement is titled “Research on Interactive Content Display Technology.”
To the university headquarters page
To Ministry of Education, Culture, Sports, Science and Technology page
- April 6, 2026
We enjoyed cherry-blossom viewing at Katahira campus.
- March 27, 2026
We invited Professor Yu-Chiang Frank Wang from National Taiwan University to give a lecture entitled “Towards Reliable VLA in Physical AI: Reasoning, Efficiency, and Truthfulness.”
- March 25, 2026
Kumpei Ogawa (completed his doctoral program in March 2026) has been selected for the 2025 Dean’s Award of the Graduate School of Information Science. This award is given to students in each department of the Graduate School of Information Science who are recognized for their particularly outstanding academic performance. Mr. Ogawa’s doctoral dissertation was titled “Research on VR Redirection Techniques Incorporating Physical Space Constraints.”
- March 23, 2026
Researcher Guanghan Zhao gave oral presentations on the following two accepted papers at the 33rd IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR & 3DUI) 2026, a top conference in the field of virtual reality research. The papers will be published on IEEE Xplore at a later date.
- Guanghan Zhao, Yangyang Cai, Kazuyuki Fujita, Robert W. Lindeman, Yoshifumi Kitamura: BlanchTouch: Bringing Fingertip Blanch Detection into Mixed Reality for Touch Input on Flat Surfaces, Proceeding of 2026 IEEE Conference Virtual Reality and 3D User Interfaces (VR & 3DUI) (IEEE Xplore で 公開予定)
- Guanghan Zhao, Louis Teys, Gyeonghwan Yang, Shengdong Zhao, and Yoshifumi Kitamura: FanType: Intention-Inferring Fan-shaped Thumb Interface for Text Entry on Small XR Keyboards, IEEE Transactions on Visualization and Computer Graphics (IEEE Xplore で 公開予定)
- March 9, 2026
The research introduction video page for the Interdisciplinary ICT Research Center for Cyber & Real Spaces, headed by Professor Yoshifumi Kitamura, has been released.