Good media content has the power to enrich our lives. Its effectiveness is becoming more and more important in a wide variety of fields, such as industry, education, culture, and entertainment. Expectations of its use in the general public are also increasing. Although the word content might be used to refer to a single image or music we use the broader definition of content.

Content is provided to people through adequate output devices such as displays, such that people derive profound pleasure by interacting with it through an appropriate input device. Through these interactions with content on a computational device people can enhance their hedonistic feeling of satisfaction, happiness and excitement. Moreover, content is not always enjoyed alone but often in the company of others (e.g., friends, family, and so on) simultaneously. In these cases, it is necessary to consider the “environment” in which groups of people enjoy the content and “atmosphere” which is generated by the “environment.” Good interactive content has the potential to calm the “atmosphere” and in the process will often make the people in the environment more happy and friendly.

Thus, we focus on non-traditional content areas other than movies, music, and games, conducting comprehensive research on a variety of interactive content which creates new value through interactions with humans, by considering the atmosphere including the content and human. In this context, the focus of our group is in researching new and innovative techniques to interact with novel forms of content with the goal of enhancing the impact, effectiveness and hedonistic feelings of the content to improve and enrich people’s lives. We focus on non-traditional contents along side more traditional content like movies, music and games.

Topics

  • December 27, 2024

    Prof. Yoshifumi Kitamura received the Lifetime Community Contribution Award at the 4th Japan ACM SIGCHI Chapter Awards in 2024.
    This award recognizes individuals who have made outstanding contributions to the advancement of science and technology related to the interaction between humans and information technology. In addition to making significant contributions to the development of the field through his own research and community activities, he has also promoted activities that connect the global and Japanese research communities, and has worked to enhance Japan’s presence in the international research community.

    https://sigchi.jp/award/2024/result.en.html#YoshifumiKitamura

  • December 24, 2024

    Mr. Gu Lin from RIKEN visited us and gave a lecture. In addition, he had the opportunity to experience our research.

  • December 18, 2024

    We held End-of-Year Meeting/Party.

  • December 18, 2024

    Prof. Makoto Okabe of Shizuoka University visited us and gave us a talk.

  • December 9, 2024

    The following researchers visited our laboratory and gave symposium-style talks. We also gave demonstrations of our research and discussed various topics.

    • Rob LINDEMAN Professor, HIT Lab NZ, University of Canterbury, New Zealand
    • Susanne SCHMIDT Lecturer, University of Canterbury, New Zealand
    • Donald DEGRAEN Senior Lecturer, University of Canterbury, New Zealand
    • Samara MORRISON Postdoctoral Fellow, University of Canterbury, New Zealand
    • Benjamin WATSON Associate Professor, North Carolina State University, USA
    • Benjamin TAG Senior Lecturer, University of New South Wales, Australia
  • December 2, 2024

    Selected for JST “ASPIRE for TOP,” Adopting Sustainable Partnerships for Innovative Research Ecosystem.
    Title: Mental Well-being Intelligence: A Data-driven Research Community on Human Psychological Health