Good media content has the power to enrich our lives. Its effectiveness is becoming more and more important in a wide variety of fields, such as industry, education, culture, and entertainment. Expectations of its use in the general public are also increasing. Although the word content might be used to refer to a single image or music we use the broader definition of content.

Content is provided to people through adequate output devices such as displays, such that people derive profound pleasure by interacting with it through an appropriate input device. Through these interactions with content on a computational device people can enhance their hedonistic feeling of satisfaction, happiness and excitement. Moreover, content is not always enjoyed alone but often in the company of others (e.g., friends, family, and so on) simultaneously. In these cases, it is necessary to consider the “environment” in which groups of people enjoy the content and “atmosphere” which is generated by the “environment.” Good interactive content has the potential to calm the “atmosphere” and in the process will often make the people in the environment more happy and friendly.

Thus, we focus on non-traditional content areas other than movies, music, and games, conducting comprehensive research on a variety of interactive content which creates new value through interactions with humans, by considering the atmosphere including the content and human. In this context, the focus of our group is in researching new and innovative techniques to interact with novel forms of content with the goal of enhancing the impact, effectiveness and hedonistic feelings of the content to improve and enrich people’s lives. We focus on non-traditional contents along side more traditional content like movies, music and games.

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  • March 16, 2023

    Oral examination of bachelor thesis was held in hybrid style(seminar room + online), and Mr. Ryo Ooka, Mr. Ryotaro Matsui, Ms. Tomohiro Mozumi and Mr. Satoki Kimura made an oral presentation.

  • March 16, 2023

    INTERACTION2023 was held, and Yudai Tanaka and Yuki Tachibana, M1 students, gave demo presentations.

    M1 student Yuki Tachibana won the Interactive Presentation Award (public vote).

  • March 1, 2023

    A paper is accepted in proceedings of the ACM CHI Conference on Human Factors in Computing Systems (ACM CHI 2023). This paper will be presented at ACM CHI 2023 in April.

    • Maakito Inoue, Kazuki Takashima, Kazuyuki Fujita, Yoshihumi Kitamura. BirdViewAR: Surroundings-aware Remote Drone Piloting Using an Augmented Third-person Perspective, Proc of the 2023 CHI Conference on Human Factors in Computing Systems.
  • March 1, 2023

    We enjoyed a farewell party.