We present a novel character movement technique for VR platformer games called “Light Tracing.” It uses a controller with a ray-casted and visible light beam to direct a player to an intended target area, with view through a free camera. This allows for comparatively easy character control among current VR platform games, including long distance ranging and guiding of an avatar through complex 3-D game levels. Additional benefits include reduction in virtual reality sickness, opportunity for high immersion, and freedom to interact with multiple objects.



  • Clinton Anderson, Jiawei Huang, Kazuki Takashima, Yoshifumi Kitamura : Light-Tracing: Ray-Casted Movement For Improved Character Control In Platform Virtual Reality Gaming; SIGGRAPH ASIA 2017VR Showcase, Nov 2017